目录
1.继承的概念与定义
2.层次概念是计算机的重要概念:
3.私有的能被继承,不能被访问
4.继承的三步骤
1.继承语法
2.继承例子
5.有继承和组合的构造顺序---内存布局
6.继承之下的赋值运算符重载
1.基础知识
2.Person、Student例子
7.一个类被多个类继承
继承和派生:(继承和派生一体两面)
继承(inheritance)机制:是类型层次结构设计中实现代码的复用重要手段。
class 子类: 继承权限 基类
{
};
继承:
* 1.一个类自动拥有了来自另外一个类的属性和方法
* 2.一个类是一个类
* 层次关系-继承、派生
继承:
1、基类的处理构造和析构之外,其他的全盘继承
2、是否能被子类的成员函数访问
3、是否能被外界访问
基类的权限 public protected private——继承权限
public public protected private
protected protected protected private
private 不可访问 不可访问 不可访问
派生:保持原有类特性的基础上进行扩展,增加新属性和新方法,从而产生新的类型。
在面向对象程序设计中,继承和派生是构造出新类型的过程。呈现类型设计的层次结构,体现了程 序设计人员对现实世界由简单到复杂的认识过程。
C++ 通过类派生( class derivation)的机制来支持继承。被继承的类称为基类(base class)或超 类(superclass),新产生的类为派生类(derived class)或子类(subclass)。基类和派生类的集合 称作类继承层次结构(hierarchy)。
由基类派生出,派生类的设计形式为:
class 派生类名:访问限定符 基类名
{
private:成员表1; //派生类增加或替代的私有成员
public:成员表2; //派生类增加或替代的公有成员
protected:成员表3; //派生类增加或替代的保护成员
};//分号不可少
class A
{
public:int m_i;void print(){cout << "A::print" << endl;}
protected:int m_j;
private:int m_k;
};
class B :public A
{void set(){m_i = 10;m_j = 30;//m_k = 15;}
};
class C :protected A
{void set(){m_i = 10;m_j = 30;//m_k = 15;}
};
class D :private A
{void fn(){m_i = 10;m_j = 30;//m_k = 15;}
};
class CC :protected C
{
public:void ff(){m_i = 12;m_j = 23;//m_k = 15;}
};
class DD :public D
{
public:void ff(){//m_i = 12;//m_j = 23;//m_k = 15;}
};//如果是私有继承,只能继承,不能使用
//继承除了构造和析构全盘接收
void main()
{cout << sizeof(B) << endl;B b;b.print();b.m_i = 12;//b.m_j = 23;//b.m_k = 34;C c;//c将属性m_i变成protectedc.m_i = 12;c.m_j = 23;c.m_k = 34;}
class B :public A//如果没有说明,默认私有继承
//m_k = 15;//私有的能被继承,不能被访问
class DD :public D
{
public:
void ff()
{
//在上一次继承被私有化了,不能再继承、访问
//m_i = 12;
//m_j = 23;
//m_k = 15;
}
};
//b.m_j = 23;//保护的在外界不能使用
C c;
//c将属性m_i变成protected
c.m_k = 34;//将C被保护继承
* 1.除了构造和析构全盘接收
* 2.改写
* 3.添加子类特有的
class 派生类名:[继承方式] 基类名{ 派生类新增加的成员 };
代码如下:
class A
{
public:A(){cout << "A" << endl;}void print(){cout << "A::print" << endl;}~A(){cout << "~A" << endl;}
private:int m_i;};
class B : public A
{
public:B(){cout << "B" << endl;}~B(){cout << "~B" << endl;}
private:int m_j;
};
void main()
{B b;
}
因为子类继承父类的时候,先运行父类构造函数;具体的说就是运行父类时就会先“调用”父类的构造函数,注意“调用”和继承不是一个含义,实质上是“自动运行”。
class Person
{
public:Person(int num,const char*name,char sex) :m_num(num), m_sex(sex){m_name = new char[strlen(name) + 1];strcpy_s(m_name, strlen(name) + 1, name);}~Person(){if (m_name != NULL){delete[]m_name;m_name = NULL;}}Person(const Person& p) :m_num(p.m_num), m_sex(p.m_sex){m_name = new char[strlen(p.m_name) + 1];strcpy_s(m_name, strlen(p.m_name) + 1, p.m_name);}void Show(){cout << m_num << " " << m_name << " " << m_sex << endl;}
private:int m_num;char* m_name;char m_sex;
};class Student :public Person
{
public:Student(int num, const char* name, char sex, float score):Person(num,name,sex),m_score(score){}Student(Student& s) :Person(s){m_score = s.m_score;}void Print(){Show();cout << m_score << endl;}
private:float m_score;
};
void main()
{Student s1(1001, "zhaowawa", 'f', 15);s1.Print();Student s2(s1);s2.Print();
}
Student类公有继承了Person类中的num、name、sex,并且扩展了score。
* 1.先按照继承顺序调用基类构造
* 2.按照组合顺序调用组合的构造
* 3.调用自己的构造
class CPU
{
public:CPU() { cout << "CPU" << endl; }
};
class KB
{
public:KB() { cout << "KB" << endl; }
};
class Mouse
{
public:Mouse() { cout << "Mouse" << endl; }
};
class Computer
{
public:Computer() { cout << "Computer" << endl; }
private:CPU cpu;KB kb;Mouse ms;
};
class Touch
{
public:Touch() { cout << "Touch" << endl; }
};
class Laptop :public Computer
{
public:Laptop() { cout << "Laptop" << endl; }
private:Touch tc;
};
void main()
{Laptop lp;
}
1.调用基类,2.按照组合顺序得到:
CPU
KB
Mouse
Computer3.调用自己的构造
Touch
Laptop
class A
{
public:void Print(){cout << "A::Print" << endl;}
protected:int m_i;
};
/*
*隐藏:
*/
class B :public A
{
public://B::Print将A::Print隐藏了void Print(){cout << "B::Print" << endl;cout << m_i << " " << A::m_i << endl;}void set(){m_i = 10;A::m_i = 20;}
protected:int m_i;
};void main()
{A a;B b;a.Print();b.set();b.A::Print();b.Print();cout << sizeof(A) << endl;//4cout << sizeof(B) << endl;//8
}
//B::Print将A::Print隐藏了
A::Print a.Print();
A::Print b.A::Print();//B调用A::Print
B::Print b.Print();
10 20 b.set();、b.Print();
4 int m_i;的大小
8 既继承了A中的m_i,B自己构造了成员
class Person
{
public:Person() :m_sex('f'), m_age(20){m_name = new char[1];*m_name = '\0';cout << "Person()" << endl;}Person(const char* name,char sex,int age):m_sex(sex), m_age(age){m_name = new char[strlen(name) + 1];strcpy_s(m_name, strlen(name) + 1, name);}Person(Person& p) :m_sex(p.m_sex), m_age(p.m_age){m_name = new char[strlen(p.m_name) + 1];strcpy_s(m_name, strlen(p.m_name) + 1, p.m_name);}Person& operator=(Person& p){if (this == &p)return *this;delete[]m_name;m_name = new char[strlen(p.m_name) + 1];strcpy_s(m_name, strlen(p.m_name) + 1, p.m_name);m_sex = p.m_sex;m_age = p.m_age;return *this;}void Print(){cout << m_name << " " << m_sex << " " << m_age << endl;}~Person(){if (m_name != NULL){delete[]m_name;m_name = NULL;}}
private:char* m_name;char m_sex;int m_age;
};
class Student :public Person
{
public:Student() :m_num(0), m_score(0){cout << "Student()" << endl;}Student(int num,const char*name,char sex,int age,int score):m_num(num),Person(name,sex,age),m_score(score){}void Print(){cout << m_num << " ";Person::Print();cout << m_score << endl;}Student(Student& s) :Person(s), m_num(s.m_num), m_score(s.m_score){}Student& operator=(Student& s){if (this == &s)return *this;Person::operator=(s);m_num = s.m_num;m_score = s.m_score;return *this;}
private:int m_num;int m_score;
};
void main()
{Student s;Student s1(1001, "zhangsan", 'f', 20, 78);s.Print();s1.Print();Student s2(s1);s2.Print();s = s1;s.Print();
}
Person() 先调用基类
Student() 构造s对象
0 f 20 没有给s对象赋值,为构造函数的默认值
0
1001 zhangsan f 20 打印s1对象
78
1001 zhangsan f 20 用s1对象拷贝构造s2对象,并将s2对象打印
78
1001 zhangsan f 20 将s1对象的值赋给s对象,并将s对象打印
78
为什么要给默认值?
Person() :m_sex('f'), m_age(20)
{
m_name = new char[1];
*m_name = '\0';
cout << "Person()" << endl;
}因为不写默认值没有指向合法的内存空间
void main()
{
int* p;
cout << p << endl;//error
}
class Person
{
public:Person(int num = 1000):m_num(num){}void print(){cout << "count = " << m_count << endl;}
protected:int m_num;static int m_count;
};
int Person::m_count;
class Student:public Person
{
public:Student(int num, const char*job) :Person(num){m_job = new char[strlen(job) + 1];strcpy_s(m_job, strlen(job) + 1, job);m_count++;}
private:char* m_job;
};
class Teacher :public Person
{
public:Teacher(int num, const char* job) :Person(num){m_job = new char[strlen(job) + 1];strcpy_s(m_job, strlen(job) + 1, job);m_count++;}
private:char* m_job;
};
class Worker :public Person
{
public:Worker(int num, const char* job) :Person(num){m_job = new char[strlen(job) + 1];strcpy_s(m_job, strlen(job) + 1, job);m_count++;}
private:char* m_job;
};
void main()
{Student s(1001, "student");Teacher t(1002, "teacher");Worker w(1003, "worker");w.print();s.print();Worker w1(1006, "worker");s.print();cout << sizeof(Worker) << endl;//8
}
count = 3 static成员只构造一次
count = 3 每构造一个继承了Person的对象,count++
count = 4 增加了一名Worker
8 Person 的num+Worker的job
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