此文主要基于微信小程序制作一个飞机大战小游戏,上手即用,操作简单。
- 访问微信公众平台,点击账号注册。
- 选择小程序,并在表单填写所需的各项信息进行注册。
- 在开发管理选择开发设置,将AppID及AppSecret复制出来进行存储。
- 下载安装微信web开发者工具并创建一个新的项目,填入上图所复制的AppId。
- 在创建好的index页面上,定义一个canvas标签,飞机大战小游戏主要功能都基于canvas画布来实现。
/* 这里定义画布高度的时候可以在app.js里面获取屏幕高度来达到自适应的效果 */
.canvas {width: 375px;height: 625px;
}
- 准备对应的图片素材。
- 在pages同级文件夹新建一个lib文件夹,用于存放一些外部JS。
- 在lib文件夹新建一个images.js文件,用于定义图片src以及宽高等元素。
const imageSrc = "../../images/"; //图片url前缀
var gameImg = {"bg": {"src": imageSrc + "bg.jpg","width": 375,"height": 666},"loading1": {"src": imageSrc + "loading1.png","width": 192,"height": 41},"loading2": {"src": imageSrc + "loading2.png","width": 192,"height": 40},"loading3": {"src": imageSrc + "loading3.png","width": 200,"height": 42},"logo": {"src": imageSrc + "logo.png","width": 375,"height": 87},"bomb": {"src": imageSrc + "bomb.png","width": 60,"height": 53},"cartridge": {"src": imageSrc + "cartridge.png","width": 9,"height": 21},"cartridge_power": {"src": imageSrc + "cartridge_power.png","width": 9,"height": 21},"die1": {"src": imageSrc + "die1.png","width": 41,"height": 39},"die2": {"src": imageSrc + "die2.png","width": 40,"height": 43},"me": {"src": imageSrc + "me.png","width": 98,"height": 122},"me_2": {"src": imageSrc + "me_2.png","width": 98,"height": 122},"me_die1": {"src": imageSrc + "me_die1.png","width": 98,"height": 122},"me_die2": {"src": imageSrc + "me_die2.png","width": 98,"height": 122},"me_die3": {"src": imageSrc + "me_die3.png","width": 98,"height": 122},"me_die4": {"src": imageSrc + "me_die4.png","width": 98,"height": 122},"plain1": {"src": imageSrc + "plain1.png","width": 59,"height": 36},"plain1_die1": {"src": imageSrc + "plain1_die1.png","width": 59,"height": 36},"plain1_die2": {"src": imageSrc + "plain1_die2.png","width": 59,"height": 36},"plain1_die3": {"src": imageSrc + "plain1_die3.png","width": 59,"height": 36}
}
module.exports = gameImg
- 继续在lib文件夹创建一个wxplain.js,用于定义游戏基本配置信息以及游戏界面所用的一些函数,同时在这个JS中需引用上一步所创建的images.js。
const flyimages = require( './images.js' );//游戏配置
var config = {"gameSpeed": 8, //游戏速度"cartridgeSpeed": 10 //子弹速度
};function flyGame( opts ) {var c_width = this.c_width = opts.width;var c_height = this.c_height = opts.height; //画布的高和宽var cxt = this.cxt = opts.ctx;var id = this.id = opts.id;this.cxt.setFontSize( 30 );this.cxt.setFillStyle( "#333" );//等待时间var loadingTime = 0;//等待动画刷新事件var refresh = function() {drawBg();drawLogo();load();loadingTime++;wx.drawCanvas( {canvasId: id,actions: cxt.getActions()})}//设置背景function drawBg() {var bg_img = flyimages[ "bg" ];var bg_img_width = bg_img.width;var bg_img_height = bg_img.height;cxt.drawImage( bg_img.src, 0, 0, bg_img_width, bg_img_height );}//构造logofunction drawLogo() {var logo_img = flyimages[ "logo" ];var logo_width = logo_img.width;var logo_height = logo_img.height;var y = 100;cxt.drawImage( logo_img.src, 0, y, logo_width, logo_height );}//等待动画function load() {if( loadingTime == 600 ) {loadingTime = 0;clearInterval( loadingClock );game.start();}//loadingTime每隔200换一张图, 实现等待动画var pic = flyimages[ "loading" + ( parseInt( loadingTime / 200 ) + 1 ) + "" ];var pic_width = pic.width;var pic_height = pic.height;var x = ( c_width - pic_width ) / 3;cxt.drawImage( pic.src, x, 220, pic_width, pic_height );}//开始动画var loadingClock = setInterval( refresh, 1 );
}
- 回到index.js中,调用上一步所创建的wxplain.js并实现canvas的bindtouchmove函数。
const WxFly = require('../../lib/wxplain.js');Page({data: {modalHidden: "modal_hide",score: '0'},onLoad: function (options) {// 页面初始化 options为页面跳转所带来的参数},onReady: function () {// 页面渲染完成},startGame: function () {const fly = this.fly;this.setData({ score: 0, modalHidden: "modal_hide" });fly.startGame();},move: function (event) {const fly = this.fly;var x = event.touches[0].x;var y = event.touches[0].y;fly.touchmove(x, y);},click: function () {const fly = this.fly;fly.touchclick();},onShow: function () {const fly = this.fly = new WxFly({ctx: wx.createContext(),id: 'plainId',height: 625,width: 375,});fly.on('over', packet => {this.setData({ score: packet.score, modalHidden: "" });});},onHide: function () {// 页面隐藏},onUnload: function () {// 页面关闭}
})
- 当飞机击落敌机时需要根据给用户计算分值并显示在界面上。
startGame: function () {const fly = this.fly;this.setData({ score: 0, modalHidden: "modal_hide" });fly.startGame();
},
- 当飞机撞机时,需要给到用户一个重新开始的入口。
{modalHidden}}">飞机大战分数 {{score}}
startGame: function () {const fly = this.fly;this.setData({ score: 0, modalHidden: "modal_hide" });fly.startGame();
},
- 上述步骤完成后,保存代码进行编译,就可以开始飞机大战游戏了。
{modalHidden}}">飞机大战分数 {{score}}
.modal {width: 360px;height: 300px;top: 100px;left: 55%;margin-left: -200px;border: #666 solid 2px;border-radius: 8px;position: absolute;font-size: 20px;background-color: #dddddd;z-index: 1002;
}.modal_hide {display: none;
}.header {height: 45px;line-height: 45px;font-weight: bold;text-align: center;border-bottom: #666 solid 2px;
}.content {height: 210px;line-height: 210px;font-weight: bold;text-align: center;
}.footer {height: 45px;line-height: 45px;text-align: center;border-top: #666 solid 2px;
}.footer button {width: 120px;height: 42px;border: #666 solid 2px;border-radius: 15px;font-size: 15px;font-weight: bold;position: absolute;left: 50%;margin-left: -60px;color: #333;cursor: pointer;
}